![]() This kind of spline morphing animation is awesome for using in conjunction your 2D workflow in After Effects by applying a Cel Shader material to your splines. In this tutorial I’m going to show you a really cool workflow for morphing between splines using Cinema 4D. Finally, I’ll to demonstrate how super cool the Jiggle Deformer is by showing you how to add some awesome jiggly movement to a character animation created using a Pose Morph Tag. ![]() From there, I’ll show you how to use it with Falloffs, Vector Maps, and Particle Modifiers like Wind. First, we’ll go over the basics and settings of the Jiggle Deformer and the basics what it can do. Specifically, I’m going to show you how the Jiggle Deformer can help you in your 2D style animation workflow and I’ll explain why it’s a really nice alternative to hand keyframing the same type of movements using After Effects’ Puppet Tool. In this tutorial I’m going to explore a few of the many uses of the Cinema 4D Jiggle Deformer and even show how I used it to help animate Baymax from Big Hero 6! The Jiggle Deformer is super powerful and allows you to apply nice ‘springy’, ‘squash & stretch’ and ‘follow through’ type effects to your animations quickly, easily, and without adding any keyframes! Think of it as a Deformer that allows you to apply that Spring effect that you’ll find in a Delay Effector.
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